Chan, Windy Sau YiWindy Sau YiChanWong, Eva Yee WahEva Yee WahWong2021-03-042021-03-042019https://repository.sfu.edu.hk/handle/sfu/121Gen Z, digital natives, grow up not only with computers and internet access, but also with smartphones, social media, and mobile devices. This pilot study aims to understand higher education students’ perception on the role of Quizizz®, free gamified quizzes for classroom, as an educational technology tool. Quizizz® was incorporated into five lectures given to 77 students from a higher diploma programme in health discipline. Eight students chosen at random participated in a one-to-one semi-structured interviews. The interviews identified three key issues: (1) 100% agreed that Quizizz® served as a favorable educational technology tool; (2) 87.5% viewed there perceived learning increased; (3) 50% of students were satisfied with the use of Quizizz®. Digital natives perceive adding variety when using educational technology tool as part of a pedagogical method is a non-zero-sum game. This pilot study suggests further studies to understand how educational technology tools can be incorporated into teaching to increase both satisfaction and learning among higher education students in health discipline.enStudents’ perception of Quizizz® on creating active learning and engagementconference paper