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  4. In-game Content Purchase Intention Scale (ICPIS): Scale development and validation
 
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In-game Content Purchase Intention Scale (ICPIS): Scale development and validation

Author(s)
Chung, Yida Yee Ha
Author(s)
Lau, E. L. Y.
Date Issued
2021
Publisher
Scientific & Academic Publishing
Journal
International Journal of Psychology and Behavioral Sciences
Volume
11
Issue
3
Start page
47
End page
52
Abstract
The purpose of this study is to develop and validate the In-game Content Purchase Intention Scale (ICPIS) to study the intention of Chinese online game players to purchase in-game content. The scale’s initial questionnaire items were developed by referring to the current literature and conducting interviews with six online game players. Specialists in the subject (n=5) were consulted to fine-tune the scale. The construct validation study (n=287) was undertaken after a pilot survey (n=10). Self-liberation and self-efficacy are the two dimensions that make up the final version of the scale. Overall, the ICPIS reported good convergent, discriminant, and predictive validity. Implications and future research directions are discussed. The scale provides a framework for future research in an increasingly vital field.
URI
https://repository.sfu.edu.hk/handle/sfu/2213
DOI
10.5923/j.ijpbs.20211103.02
SFU Affiliated Publication
Yes
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