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  4. VR-MMA: A virtual reality motion and muscle sensing action game for personal sport
 
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VR-MMA: A virtual reality motion and muscle sensing action game for personal sport

Author(s)
Tang, Jeff Kai Tai
Kong, Anthony Pui Keung
Pang, Raymond Wai Man
Author(s)
Leung, G. Y. Y.
Ng, B. K. L.
Hui, J. H.-K.
Date Issued
2016
Publisher
Association for Computing Machinery
Related Publication(s)
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Abstract
In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.
URI
https://repository.sfu.edu.hk/handle/sfu/866
DOI
10.1145/3001773.3001814
SFU Affiliated Publication
Yes
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